A short test of your FPS skills in a procedurally generated test course. This game was made in 4 days for the 7dfps 2018 and p
Lit is a tiny puzzle game about light, mirrors and hidden treasure. Click the link below to play the prototype.
Bomb defusal drone robot action! Made for ldjam – ld39.
Gone to Pieces
A 1-versus-1 dogfighting game about love, loss and conflict made for the GMTK jam by Yadu Rajiv, Mithun and RahulParih
My local multiplayer bug – The Rhizome
Yes, at some point in time one has to admit that they have a thing for something when they keep doing said thing over and over
Peasy or PCSE is a simple and free tool that generates polygonal hulls from transparent png images.
GameMaker Studio Extension – Scale9
Scale9 is a simple script to draw a sprite and scale it after subdividing it into a 3×3 grid. All you need to do is pass
GameMaker Studio Extension – InputMan
InputMan is a simple and easy to use script to map your keyboard and controllers for upto 4 players.
GameMaker Studio Extension – gsGUI
gsGUI is a simple GUI kit to make simple GUI elements. *This is not a complete GUI system yet and has only a limited set of co
A journey about cooperation, trust and enlightenment or a good ol’ PVP you decide! Guide your player through procedurall
Fillip is a small web app that help you find awesome and interesting game related content that you might otherwise miss. It is
Spelldown – 2014
Art, Design and Development – Spelldown is a minimal word building game
Art, Design and Development – Mockups for an puzzle game
Angreji – The pursuit of freedom
Art & UI – Angreji – The pursuit of Freedom is a word game for the PC. I’ve had the chance to do
Turned to a Totem
Art, Design and Development – Turned to Totem is an experimental 2D side scrolling platformer for mobile platform
.Art, Design, Development and Porting – Circulets is a two+ player game about people and the interactions between
Art, Design and Development – Hoot – Games as Cognitive Learning Environments for Children. The attempt is to crea
Making Games with Flixel – Revenge
Art, Design and Development – Revenge of the eye from outer space is a small demo game which explains how to make platfo
less than three – <3
Art, Design, Development and Audio – less than 3 is a single screen local multiplayer game where the players comp
Ray Casting and Soft Shadows
This is a ray casting and soft shadow example written in ActionScript. Demo – https://dl.dropboxusercontent.com/u/152633